Tuesday, December 16, 2008

Instructions

Joah lies on the woolen rug by the hearth, one elbow propped on a pillow, her head in her hand. Before her, on the pillow, is a large, unclasped book bound in red leather, its braided ties loose. She tends the flames with a slight turn of her head and a small, secret smile to the creatures who dart about the logs, tails flicking. As the flame licks up, she returns to her book, carefully turning each warm vellum page, studying each drawing, her lips moving silently as she reads.


Touch the wooden gate in the wall you never

saw before.

Say "please" before you open the latch,

go through,

walk down the path.

A red metal imp hangs from the green-painted

front door,

as a knocker,

do not touch it; it will bite your fingers.

Walk through the house. Take nothing. Eat

nothing.

However, if any creature tells you that it hungers,

feed it.

If it tells you that it is dirty,

clean it.

If it cries to you that it hurts,

if you can,

ease its pain.


From the back garden you will be able to see the

wild wood.

The deep well you walk past leads to Winter's

realm;

there is another land at the bottom of it.

If you turn around here,

you can walk back, safely;

you will lose no face. I will think no less of you.


Once through the garden you will be in the

wood.

The trees are old. Eyes peer from the under-

growth.

Beneath a twisted oak sits an old woman. She

may ask for something;

give it to her. She

will point the way to the castle.

Inside it are three princesses.

Do not trust the youngest. Walk on.

In the clearing beyond the castle the twelve

months sit about a fire,

warming their feet, exchanging tales.

They may do favors for you, if you are polite.

You may pick strawberries in December's frost.

Trust the wolves, but do not tell them where

you are going.

The river can be crossed by the ferry. The ferry-

man will take you.

(The answer to his question is this:

If he hands the oar to his passenger, he will be free to

leave the boat.

Only tell him this from a safe distance.)


If an eagle gives you a feather, keep it safe.

Remember: that giants sleep too soundly; that

witches are often betrayed by their appetites;

dragons have one soft spot, somewhere, always;

hearts can be well-hidden,

and you betray them with your tongue.


Do not be jealous of your sister.

Know that diamonds and roses

are as uncomfortable when they tumble from

one's lips as toads and frogs:

colder, too, and sharper, and they cut.


Remember your name.

Do not lose hope — what you seek will be found.

Trust ghosts. Trust those that you have helped

to help you in their turn.

Trust dreams.

Trust your heart, and trust your story.

When you come back, return the way you came.

Favors will be returned, debts will be repaid.

Do not forget your manners.

Do not look back.

Ride the wise eagle (you shall not fall).

Ride the silver fish (you will not drown).

Ride the grey wolf (hold tightly to his fur).


There is a worm at the heart of the tower; that is

why it will not stand.


When you reach the little house, the place your

journey started,

you will recognize it, although it will seem

much smaller than you remember.

Walk up the path, and through the garden gate

you never saw before but once.

And then go home. Or make a home.

And rest.

-Neil Gaiman

2 comments:

Apocalypse Equipped said...

Laying curled on the floor in front of the fire GrrBrool rests his head on a fore-paw and shuffles closer to you, to press the back of his head and neck agaisnt your leg as you read. His ears up as he catches your subvocalised words, listening with half a mind and a troubled heart as the instructions filter into his subconcious.

BluerayDevin said...

Blueray watches the salamanders scuttle over the logs in the fire, glad they have returned to the library. She didn't hear the instructions, but perhaps she may read of them some day. And then pay absolutely no attention to them what so ever! [Or maybe she will, who can tell?]